All new releases for the last twelve months from the Chronicles of Arborell can be found here. They are collected as a resource for readers who may not have visited the chronicles for a while, and wish to know what has been added over the course of the past year. All currently available titles in this series can also be found at the Chronicles download page.
From the 1st of May, 2016 a process has begun to convert most of the titles available in this series to a new "parchment" format that includes new covers, greater illustrative content and in many cases an upgrading of the narrative content of the stories. If you wish to upgrade your collection of Arborell adventures to this new format this is the place to do it.
Please note that all the titles listed at this website are available for free download. Please do not hesitate to take anything you want.
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The Troll of Bremn Now Available
Although not a part of the Chronicles of Arborell gamebook series the author is pleased to announce the release of a new fantasy title, The Troll of Bremn. It can be said that a Troll's life is never an easy one and when Ignatius Wallot finds a bridge to call his own life only gets more complicated. Cantankerous and ill-mannered his greatest wish is to be left alone, but it will be a wedge of cheese and the kindness of brave men that will change his life and elevate him from homeless Troll to a far greater destiny. Forrest Gump meets the Brothers Grimm in this tale of magic and friendship that changes a Kingdom and exposes the peacemaking qualities of roast mutton. Only one thing can be absolutely sure. When Ignatius finds his bridge the village of Bremn will never be the same again.
Click here for your copy of the Troll of Bremn
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Advanced Legends of the Deep Guild Starter Pack
The Advanced LDG Starter Pack is an evolution of the micro-gamebook format currently available as a part of the Chronicles of Arborell gamebook series. This advanced edition includes:
- a comprehensive rule-set,
- greater character generation options,
- full page maps,
- character sheets,
- career manifest,
- an initial 100 section fantasy adventure entitled The Tombs of Hallad'Mortain.
May Glory and Renown follow all who survive the Tombs of Hallad'Mortain.
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The Dark Water Omnibus
The Dark Water Omnibus is a compilation edition of ten micro-gamebook adventures currently available as downloads from the Chronicles of Arborell. These solitaire adventures present stories and events taken from the long history of Arborell that might not otherwise feature in the core gamebook series and its associated titles. Each is a stand-alone adventure requiring only a pen, two six-sided dice and a printed copy of the adventure to play. They have been designed to be easily printed and to be played with a minimum of gaming materials. All are stand-alone, each varying in length from 20 minutes to an hour and a half to complete.
These adventures include: The Watchtower, Assault on Nem'haleen, The Gaelwch, Alwen's Run, A Slave's Vengeance, The Ghosts of Allan'duril, Aggeron's Hammer, The Secret of Clavette's Keep and The Capture of Vallen'diil.
To download this new PDF edition click here.
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Warriors of the March
The world is in flames, the lives of all who live in Arborell hanging by a thread. War has come to the lands of Men and in its wake there can only be destruction and death. In this world there are no prisoners and no concept of mercy. This wargaming system allows two or more players the opportunity to fight the great battles of Arborell both as recreations of the historical battlefields, and as standalone engagements devised by the players themselves. Within this Commanders Manual can be found all the rules required to play Warriors of the March as well as historical information, full scenario details to recreate a number of battles from the Sixth Horde War, and non-campaign scenario ideas that can be applied using this rule set. In this combined Commanders Guide and Tile Set you will find: 100 full colour unit tiles, A 60 page Commanders Guide, Movement Rulers, Skull counters and Quick reference card. May Glory and Renown follow those who are Victorious.
For more information on the Warriors of the March wargame click here
To download the Warriors of the March wargame click here.
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Torchlight - Quest for the Orncryst
The Chronicles of Arborell is proud to release a new updated edition of Quest for the Orncryst, the world's first card-based gamebook adventure utilising the new Torchlight game system. In this gamebook you take the part of a Brother of the Deep Guild, charged with the finding of a priceless artifact. Whether you survive the task will depend on a measure of good luck, and considerable good judgement. If you ever wanted a gamebook that will provide a new challenge no matter how many times it is played, then this is the one for you.
If you wish to obtain a copy of this game for yourself, Quest for the Orncryst may be downloaded using the links given below.
For the Players Manual in pdf format click here
For the associated Card Set click here
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The Hammer and the Darkness
For One Hundred Thousand years the rule of Aggeron the Great pressed hard upon the backs of his slaves, the Oera'dim. A creature of great power and unlimited cruelty, he dominated his world and built an Empire that saw all bowed before him. Sure of his manifest authority Aggeron ruled, but unknown to himself a rebellion lay festering, growing in the shadows and waiting for a leader brave enough to light the fuse.
In this tale of the Hammer and the Darkness can be found the origins of the Great Insurrection and the destruction of the Trell'sara. Told by the Living Book at Shalamai it is the story of Qirion'Delving and the fall of the Word of Command, and of the end of Aggeron, Utterer of the Word and Master of All. This story uncovers the nature of the Circle of Existence and tells how the Oera'dim found freedom at the height of the power of the Masters.
To download this new PDF edition click here.
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Hamulkuk and the Moon Dragons
In the darkest hours of the War of Tree and Leaf the Trell'sara stand on the brink of destruction. Overwhelmed by the companions to the Silvan Tree they must look to a new weapon, one stronger and more lethal than themselves. Into this world is born Hamulkuk, First Hresh in the world and first of the Oera'dim, a Being built for war and with much to prove to his new Masters. In this tale Hamulkuk is sent into the mountains of Ul'ashma to remove from the world the threat of the Moon Dragons. Within the setting of a world not yet despoiled by tyranny Hamulkuk must battle not only the deadly power of the Ell'adrim but also the forces of a world finding its way into a New Order.
This new PDF edition includes a revised narrative, a new format for easier use on both desktops and hand-held devices, and comes with new full-colour covers as presented here.
To download this new PDF edition click here.
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The Tale of Ghered Who Found Purpose
This is the story of the Architect of the Great Insurrection and his journey from nuulwch to Free Being. The Tale of Ghered Who Found Purpose stands as one of the most important legendary accounts of the Oera'dim of the Ancient world. From Slave to Arbiter of Souls this is the story of how a Being without purpose found his place in the world, found friendship and the fellowship of Beings such as himself, and in doing so was instrumental in bringing down a cruel Empire.
This new PDF edition includes a rewritten narrative, a new format for easier use on both desktops and hand-held devices, and comes with the new "parchment" full-colour covers as presented here.
To download this new PDF edition click here.
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The Inquisitor's Lament
To be a Seeker of Truth can be a lonely and sometimes dangerous profession. For the Tak lovar the responsibilities and traditions of the Guild are his life. That is until he finds reason to question their purpose. Upon the frontiers of the known world he uncovers a question that leads to a mystery and a deadlt secret. One that propels him southwards on a quest to find a man, once thought dead, but now his only hope. Only then can the Tak Lovar stop the folly of the Guild from destroying them all.
This companion book to the Windhammer Core Gamebook is now available. The Inquisitor's Lament can now be accessed both in an online format or as a downloadable pdf document. If you wish to print the book a colour front cover has also been provided. This current download file is a new updated version of this popular supplement to the Windhammer gamebook.
To view this book online click here
Click here for your copy of The Inquisitor's Lament pdf file
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Honour Amongst Thieves
This second companion book to the Windhammer Core Gamebook is now available. Staked out upon the wind-swept plains of Northern Kalborea Jonath Mac was sure he was about to die a long and lonely death. Betrayed and assaulted the old man lay defenceless, his parched throat no balm for the aching vengeance that smouldered within him like a fever. Then from nowhere arose a young Dwarvendim who set him free and let him go upon his way. Now it is time for revenge.
With little more than a hunch and a few coins in his pocket he makes it his mission to track down the most ruthless bandit in Kalborea and extract a little justice of his own. Little does he realise that in doing so he will be a witness to the fall of Hel'garad and come into possession of one of the greatest treasures in the world, a stonewood sword named emurion.
To obtain a pdf version of Honour Amongst Thieves click here.
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The Lexicon of Arborell
Within the pages of the Lexicon of Arborell can be found a glossary of terms, places and character names that are unique to the books and supplementary documents of the Chronicles of Arborell. At this stage the glossary is a comprehensive listing of over 400 words gathered from four titles in this series, including The Windhammer Gamebook, Blood and Iron, the Song of the Dromannion and the introductory section of A Murder of Crows.
As the series grows the lexicon will be enlarged to accommodate the new terms and place-names that will have become a part of the growing world of Arborell. This title is provided in a pdf format and can be obtained by clicking on the link provided.
Click here to obtain a copy of the Lexicon of Arborell.
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Blood and Iron
Within these pages can be found the tale of Mallen and Tomas Cael, Men of Kalborea and Metalsmiths by trade. Their story begins in the Year of Settlement 517, some 400 years before the demise of the Dragon Windhammer. It is a time of calm in a world that has never known peace, and it cannot last.
For the Brothers Cael life is untroubled, the violence of the Horde a distant memory for their coastal home of Callenfrey. In one night of chaos and destruction however, their quiet existence is stolen from them and they are thrown into the great quest that is the subject of this epic tale.
Here for your consideration is the song of Blood and Iron. May you enjoy the journey.
In its html version Blood and Iron comprises 127 files available as an easy to download zip file. Once unzipped you need only click on the index file to begin.
Click here for your html copy of The Complete Blood and Iron
Click here for your copy of the Blood and Iron PDF Edition
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Shards of Moonlight
Under the cover of night a Jotun warrior and his Mentor make for the barren lands of the Shattereen. For Tansen Delving it is to be his deskai, the proving of his right to be called Warrior, and the initiation that shall see him named as Favoured Son to the Chieftainship of Kraal Delving, and leadership of the Jotun of the West.
What lays in wait for the young Jotuni is an unexpected destiny and a journey into the bloody past of the Oera'dim, one he may be lucky to survive.
This adventure is provided as both a html file and as a pdf file. Please note that the html version is distributed as a zip file and once downloaded must be unzipped and then opened by double-clicking on the index file.
Click here for your html copy of Shards of Moonlight
To download this new PDF edition click here.
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Windhammer
The Chronicles is proud to announce the release of a new Windhammer Core Gamebook edition. This new rendition has been fully updated in a new 6x9 PDF format and provided with new incidental graphics, character and combat record sheets as well as revised introduction and rules sections. Here can be found the world of Arborell in all its lethal ferocity, the Powers that keep balance in the world playing a deadly game that will see Halokim Vesh travelling the wilds of the northern frontier, and the deep labyrinths of Stoneholme in his quest to restore the Tellandra. If he can find it he shall save his people and all the Nations of Men from disaster. It is a time that needs a hero and in the world that is about to unfold you are that man, your ultimate destiny yours to make. With more than 600 pages and dozens of different story paths to enjoy the new Windhammer gamebook is an epic adventure, one that will challenge all who attempt it. May Glory and Renown follow those who survive.
To download this new PDF edition click here.
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Legends of the Deep Guild
The Legends of the Deep Guild is a series of micro-gamebook adventures that have evolved from a short, two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook series. Each of these legends is a solitaire role-playing adventure game, one that allows a player to take on the role of a Brother of the Deep Guild of Das Vallendor and complete a range of difficult missions into the ruins of Arborell. All you need is the Standard Rule Set available here, a pen, two six-sided dice, and a piece of paper to record the changing status of your character as you play.
This compilation edition incorporates all the titles associated with the Legends of the Deep Guild Standard Rule Set. These titles include Finding Dannam Tull, The Druhlstone, The Callas'Elanna, Grievous and Old Bones and Moonlight.
May Glory and Renown follow all who are successful.
To download this new PDF edition click here.
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The Watchtower PDF Edition
When first constructed the Watchtower at Millerain guarded the edges of human settlement in the new world of Arborell, and for two centuries it served its purpose well. In these modern times it lies abandoned and desolate, the frontiers of the realms of Men found hundreds of leagues further to the north and west. It is however, no longer empty. Something has found a home within its crumbling battlements, spreading malice and malcontent upon the surrounding rural communities. Citizens have gone missing, and with their loss a pall has settled upon once peaceful settlements. Whatever lurks within the high tower wishes itself to remain hidden and undisturbed. It is your intention that this will not remain so.
This new PDF edition of The Watchtower includes a completely rewritten narrative, new illustrations, new presentation format and full-colour front and back covers in the style shown here. Available through DriveThru RPG this new edition comes with 30 new sections and a 6x9 inch format designed for viewing on both desktops and hand-held devices. Can you find the secret that lies hidden within the Watchtower?
To download this new PDF edition click here.
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The Song of the Dromannion
Here for your consideration is the journal of Emmers Nahr, a refugee from the tyranny of a ruthless Enemy and one of the First settlers of Arborell. His is a tale of desperation and hope as the last remnants of Mankind take to the sea and flee the power of a great evil. In the West can be found salvation but first they must survive the journey.
In this journal can be found the personal account of a simple man who fled the power of an Enemy that knew no fear and granted no mercy. Within these pages is the story of a great Fleet, one that crossed from a world of violence and death into another of magic and uncertainty, where the earth itself could come to life, and the power to move the heavens themselves might rest comfortably in the palm of your hand.
To download this new PDF edition click here.
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The First Book of Haer'al
Here is your guide to the Elder Tongue of Arborell. Within its pages can be found grammar guides, punctuation conventions, language history, an increased 3750 word vocabulary, pronunciation guidelines and a number of comprehensive sample texts including the full Haer'al source for the Oera'dim creation myth, The Sorrows of Gedhru and Aume. In the course of your journey's through Arborell you can find many clues within the words of this ancient language and the First Book of Haer'al is the key to unlock them. If you wish to understand the largest functional fantasy language ever constructed specifically for a gamebook adventure series then this is the book you need.
To download this new PDF edition click here.
Click here for an older HTML version of The Book of Scars
Please note that if you are accessing the Chronicles using a screen reader a rich text file (rtf) version of this book is now available as well.
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Mythology of the Oera'dim
The Mythology of the Oera'dim is a compilation of lectures, oral traditions and translated works drawn from the long history of the Oera'dim in Arborell. From the creation myth of the Sorrows of Gedhru and Aume to the Enkara, the Oera'dim Song of Regret, what is held within these pages is a truthful retelling of the greatest stories of a race of Beings whose existence can be measured in the hundreds of millennia.
This compilation encapsulates all the mythological tales currently provided within the Chronicles of Arborell in pdf format, including The Sorrows of Gedhru and Aume, Hamulkuk and the Moon Dragons, The Hammer and the Darkness, The Tale of Ghered Who Found Purpose, The Book of Scars, The Parable of the Unwary Traveller and the Maiden of Despair and the Enkara. Presented with full colour covers, introduction and a short history of Arborell it is an insight into the world of the Oera'dim.
To download this new PDF edition click here.
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The Book of Scars
This companion to the Jotun of the West interactive gamebook series is now available for download in both HTML and PDF formats. Here can be found an account of the Jotun Underworld, of the perils and rewards that await any warrior who meets his End of Days. It is the first hand record of the True Witness, the only Oera'dim ever to stand before the halls of his ancestors and return to tell the tale. In his words can be found the dangers of Hallen'draal and the malevolence of the Dreya; of the pain-shadows that lurk in darkness and the oblivion that can only be found in Dissolution.
This new "parchment" edition of the Book of Scars includes a revised narrative, a new format optimised for screen viewing and the provision of new full-colour covers.
To download this new PDF edition click here.
Click here for an older HTML version of The Book of Scars
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The Sorrows of Gedhru and Aume
Here resides the oldest story of Arborell, told by the Silvan Tree herself, as recounted by the Living Books of the Oera'dim, and translated from inscriptions found upon the walls of Traebor by the Maturi Hedj. Within this ancient tale lies the beginnings of the world of Arborell and the origins of EarthMagic, woven upon a dark tapestry of malice and betrayal. Provided in its entirety it is presented in both its English and Haer'al forms.
This new PDF edition includes a revised narrative, a new format for easier use on both desktops and hand-held devices, and comes with new full-colour covers as presented here. This PDF edition also includes the full, original version in Haer'al, as used by the Maturi Paderian Hedj as the source material for his famous primer for the Elder Tongue, the First Book of Haer'al.
To download this new PDF edition click here.
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Legends of the Deep Guild Standard Rule Set
The Legends of the Deep Guild is a series of micro-gamebook adventures that have evolved from a short, two-page gamebook format developed as a part of the Chronicles of Arborell interactive gamebook series. Each of these legends is a solitaire role-playing adventure game, one that allows a player to take on the role of a Brother of the Deep Guild of Das Vallendor and complete a range of difficult missions into the ruins of Arborell. All you need is the Standard Rule Set available here, a pen, two six-sided dice, and a piece of paper to record the changing status of your character as you play.
It should be noted that all adventures in this series requiring combat resolution are fully compatible with the Windhammer Enhanced Combat System and that all of these gamebooks are provided in a PDF format. May Glory and Renown follow all who are successful.
To obtain this new PDF edition click here.
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This two-page rule set is used by the following five micro-gamebooks. It includes a more sophisticated set of character generation rules, information regarding the Deep Guild of Das Vallendor and a short bestiary of Arborell. Please note that the adventures that follow require this rule set to play and that all five have been included in the Legends of the Deep Guild compilation edition listed below.
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Finding Dannam Tull
It is a truth understood by all who delve the ruins of the world that no Brother of the Deep Guild is ever left behind. Any Brother who does not return from a commission is searched for; either to be found alive, or to have their remains returned to the light of day. All Brothers in death find their rightful place within the Catacombs of the Fallen beneath Das Vallendor, and all of the Brethren understand that a search begun will not end until the Lost have been found.
Such a circumstance befell Dannam Tull, a Scholar of the Guild and descendant of Dellig Tull, greatest of the early explorers of Arborell. In the story of his recovery can be found a true legend of the Deep Guild and the uncovering of the secret of the Tor'dreyel.
To download this new PDF edition click here.
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The Druhlstone
Standing over the body of Dannam Tull you grieve for the old scholar's demise. Respected by all the Brethren you know that his body should be returned to Das Vallendor, but Tull himself has given you reason to delay his return. In your hand you have a map, and its hand-drawn scratchings give hint to the location of a Druhlstone. Such a prize cannot be ignored.
Quickly you take Tull's pack and pull from its interior three fresh torches and six standard ration packs. These you take with you before surveying the rockfall that killed the old scholar. At its upper edges you find a shallow opening, one that leads to a long tunnel beyond. This is the way you must go and without hesitation you climb up the rockfall and into the narrow gap...
To download this new PDF edition click here.
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The Callas'Elanna
Catalogued by the Deep Guild simply as Allas'nerig 417, the Temple of Elanna stands upon the vast Ruhig Plains, its weathered stones but one aging structure set within the sprawling ruins of a long dead civilisation. Covering many square kilometres of the Ruhig grasslands the ancient ruins of Allas'nerig are best known for the massive Temple Dome at their centre, however it is the smaller ruins that spread from its edges that provide the best opportunities for the Brethren of the Deep Guild. The Temple of Elanna is one such ruin. Although the upper precincts of the temple have been ruined by long exposure to the elements its lower levels have survived intact, and research has shown that it may well be the resting place of an artefact long sought by the Guild. Somewhere within its darkened halls resides a statue of blue Azuril, a representation of the Daughter-Goddess Elanna that, it is said, holds a gem of great value and even greater power. You have been commissioned to find this talisman and return it to the light of day. Whether you survive will be dependant on your skill and a good measure of luck.
To purchase this new PDF edition click here.
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Grievous
It is recorded that in the Year of Settlement 241 a Grievous of the Oera'dim was first encountered by Humankind. Up until that time such a creature had been unknown to Men and it fell to the fate of a Cartographer of the Deep Guild named Iirdor Halbek to be the first to witness such a Being. It is known that Halbek had mounted a mapping expedition into the borders of the Lower Coldarai, and in the foothills of those mountains came into contact with a Hresh scouting party. Pursued into the hills with only a weapon and satchel of food in hand he tried in vain to escape his pursuers, but found instead the edge of a deep ravine and a deadly plunge into its dark interior. Your adventure begins as you fall, your pursuers hot upon your trail. To survive you must find your way out of the ravine before you are caught by the Hordim. This is your mission.
To download this new PDF edition click here.
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Old Bones and Moonlight
It is said amongst the free citizens of Arborell that the Brethren are criminals, men of dubious character forced into a vocation no more respectable than the prison terms they would otherwise have served. The truth is that the Brethren are indeed criminals but their training in the Guild changes them, giving them purpose and the skills necessary to survive their new vocation.
One such man was Alrig Damphousse, a career criminal in his youth but a legend of the Deep Guild remembered long after his death. Ambushed upon a mountain trail by a crue of Hresh warriors, Alrig lost an artefact long sought for and hard won. Another Brother might have thanked the Fates for their survival and made for the nearest settlement. Not Alrig. In the depths of a mountain winter he resolved instead to hunt down the crue and get back what had been taken from him. This is your mission also.
To download this new PDF edition click here.
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