Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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47
With your hand upon the hilt of your sword you move quickly to the end of the passage, being very careful not to stand in direct line of the portal cut in the doorway. The sounds of violence and revelment seem very near, the uproar coming from beyond the door complemented by a most unpleasant smell that carries itself upon a slight but noticeable breeze. Although hard to discern it seems to be the sour odours of stale beer, rotting meat and a multitude of unwashed and sweating bodies. Just as you are about to reach for the door it suddenly bursts open as a drunk Morg staggers through. In an emaciated hand he holds a large pewter cup, from which a reddish liquid spills down his arm and onto the dry floor of the hall.
For a moment the bright light from behind the Hordim blinds you, and you stagger backwards shouting at the creature to shut the door. The Morg, who is just as surprised to see you, obliges. Drunk and ill-equipped the creature waits for a moment to think about his situation before a blind rage overtakes him. Screaming hysterically he charges at you with no more than the mug in his hand. You raise your sword and combat begins.
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The Morg has a combat value of 14 and an endurance rating of 8. If you defeat it turn to section 183. If it kills you, turn to section 40.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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