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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



183

The Morg's drunken state makes it no match for your swordsmanship. After blocking its first blow with the side of your blade you quickly dispatch it in a short but bloody melee, one that leaves the small Hordim prostrate upon the cold stone, its mug rolling noisily across the floor.
Quickly moving to the open door you peer around the threshold into a long, wide hall beyond. It is well lit, its walls adorned with a range of intricate carvings, all inlaid in coloured glass as if trying to reproduce on a smaller scale the large stained-glass murals found in the King's Hall. Most of these images depict the making of weapons, though one wall in particular has been dedicated to a long illustration of the battle at Gladden Fields for which the Dwarvendim found great glory. From its layout you think the hall was most probably once an Armoury. Now however, it is stripped bare. Covered in a thin layer of dust the room is empty except for a large, heavy bookcase that rests against the western wall.
Opening the door fully you move slowly into the chamber, your bloodied weapon ready for any further surprises. Looking more carefully you see that the room is no longer in use as anything other than a thoroughfare. The walls are all well lit with torches, but any furniture that would have filled such a space has been destroyed, only wood splinters and some scattered sawdust betraying its emptiness. The bookcase is the only identifiable piece of furniture left in the room, and it is a curious thing that it should find a place here when all else has perished. You wonder for a moment why it should remain but then start towards the only way out, a door in the northern wall.
As you move towards the centre of the room you notice you have the dead Morg's pewter mug in your hand. To stop its clatter you had picked it up, though you have no intention of keeping it. Looking closer you find it has the residue of some of the foul liquid still adhering to its inner cup, and grimacing you throw it to the floor.

Test your Luck attribute. If you are successful turn to section 105. If you are unsuccessful turn to section 11.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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