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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



216

The mirror pauses for a moment as if trying to remember something long forgotten but then continues.
"The gemstone known as the Dragonseye resides but a short distance from this room, the whereabouts of the other two items are unknown to me. One has been lost for many ages, the other has fallen into the hands of evil and has been shielded from my knowledge. You need all to defeat the serpent".
"To overcome Windhammer you must place the Dragonseye in the palm of your hand. When you face the serpent it will emit a column of light that will blind it in its dark lair. Under the cover of this light you must use the axe known as the Dragonclaw to strike at the great beast's back. Only the Dragonsclaw can reave its flesh. This will disable it. The last stroke comes from Morgen's Spear. Extended to its full length, it must be thrown into the open mouth of the great beast, piercing its brain. With this done Windhammer will die and the Tellandra will be yours".
As the last of the oracle's words fade the mist that has shrouded the mirror slowly dissipates and is gone. In the glass you now see only your reflection. For long moments you consider what you have heard and then turn your attention to the flask of liquid at the other end of the room.

Turn to section 146.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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