Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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198
Lighter for not having the weight of your backpack or weapons, you sail easily across the slab and land successfully on the other side. Pausing only for a moment to determine if your jump has provoked any unwanted curiosity you shoulder your pack again, pick up your weapons, and move forward up the passage the short distance to the east-west junction.
The lighting in the larger passage is much better and you notice that most of the tapestries and decorations remain in place, unmolested by the Hordim but suffering the effects of age and a lack of care. There is little else to see except for the tracks of many large creatures scattered along the corridor. Carefully you take a position at the edge of the passage and consider where your emergence from the ventilation grill has left you. The corridor here extends to the west and east but you do not have the advantage of the shadows to veil your passing. It is a circumstance that has your hand grasping the hilt of your blade all the firmer. More than anything else you notice that there is a heavy smell of something pungent in the air. Whether it is the mustiness of rotting cloth or the distant hint of ash is too difficult to tell.
Having decided to go west you turn left at the junction and, keeping close to the tapestries on your left, move carefully towards the increasingly violent sounds of activity ahead. You cannot be sure but it sounds very much like the clamour of a deadly combat.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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