Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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136
As you are carefully navigating your way around the broken tables and chairs you hear above the crackle of the fire the heavy steps of someone approaching. Although only faint at first, the footsteps grow steadily louder, then quite suddenly stop. Moving quickly behind an upturned table you crouch in the shadows, waiting for some sound that will indicate where the creature is. Presently you hear the jiggling of a set of keys, the metallic grating of a key in an old lock, and the click of its mechanism as the lock's barrel turns. Before long the northern door opens and a large creature walks casually into the Mess, swinging a set of keys in his hand and looking purposefully about the room.
Through a small hole in the table you survey your new enemy. He is a Jotun, immense even in the dim light. More than 3 metres high, the warrior stands heavily armoured and carries an enormous warhammer. Even in this poor light you can see he has the distinctive weathered face of a Tundra dweller and that his right arm has been heavily tattooed. From his dress and demeanour you can guess that this Hordim is an officer of some sort, or perhaps even a Chieftain. To fight such a creature alone could mean a quick and violent death.
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Test your Luck attribute. If you are successful turn to section 2. If you fail this test turn to section 126.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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