Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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126
Leaning forward to gain a better view of the Jotun's tattoos, you place your weight against the broken table and then fall awkwardly as it collapses onto the stone floor. The crash of the old table cannot go unnoticed and it brings with it an immediate change in the Hordim. The casual demeanour of the Jotun Chieftain disappears as he realises your presence. With one fluid movement his warhammer is in his hands and he confronts you, unsure if you are a fool alone, or part of a larger party. To your surprise the Hordim speaks, although he has nothing to say that can ease the growing feeling that you are about to die.
"Well vehmin, what a surprise," he says quietly. "Tell me, are you alone, or are there more of your ilk skulking in the shadows?"
You hold your weapon before the Hordim and wonder why his kind always refer to Men as vehmin. You are sure that it is a derogative of some type and you consider asking the brute what it means, but instead decide that bravado is the better option.
"Whether I am alone is for me to know, and for you to still be wondering upon as you die."
The Jotun laughs and moves purposefully towards you, the look on his face leaving no doubt that he has finished talking. For you there is no help at hand. You cannot reach the western door and the tangled piles of rubbish and furniture behind you hinder any escape that way. Raising his hammer the Jotun screams abuse, a stream of insults and curses that follow him as he charges towards you.
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You must fight this creature but in this part of the hall there is a chance the Shimmera may aid you. If you wish to try and use the Shimmera test your Intuition attribute. If you are successful turn to section 427. If you are unsuccessful, turn to section 466. If you do not wish to attempt the use of this skill then it will be upon your skill at arms that you must rely. The Jotun has a combat value of 19 and an endurance of 18. If you win this battle you will have to leave the warrior's bloodied body behind and get out of the Mess hall quickly, turn to section 237. If you are defeated then it will be here that your quest ends. Do not be disheartened however, for at another time you may find better luck.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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