Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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109
Hearing nothing from the other side you decide to try your weight against the door. Slowly the door creaks open to reveal a brightly lit and well maintained hallway. As you look down the hall you notice that the walls and floor have only recently been swept, and the torches that line both sides are fresh and burning well. You can also see in the general organisation of the area that it is the home of disciplined soldiers.
Quietly moving into the hall you find that it ends in a room about 20 metres square. This room has another wooden door in its eastern wall. Although you cannot see all the room from your position in the hall it appears to be furnished as a meeting room and dining area. Three large tables of heavy wood beams have been placed end on end to form one long flat surface; chairs have been neatly placed all around. You notice 18 chairs, of which one has been left askew such as you would expect if someone had left in a hurry...
Suddenly you are startled by a heavy thud from behind. Wheeling around you come face to face with a huge Hresh warrior resplendant in dull grey battle armour and wielding a heavy battle axe. Purposefully it slams the door to the King's Hall closed and advances towards you. The razor sharp edges of its axe glint in the light of a dozen flickering torches.
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This is a combat you cannot avoid. Turn to section 171.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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