Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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7
Stepping carefully around the debris that covers the floor of the King's Hall you progress steadily northwards. As you move forward it becomes apparent that a number of doors and passageways run from the hall; these can be seen far ahead at the edge of the reach of your dim lantern. Abruptly however, your progress stops at the base of an enormous mound of old tapestries, and by the unexpected sounds of snoring emanating from them.
Edging closer to the sound you see a small Morg fast asleep on the rotting cloth. He is deep in slumber but is cradling a wicked looking shortsword. You decide it best to try and quietly get past him and continue on.
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If you possess the Stealth skill turn to section 418. If you do not, test your luck attribute. If you are successful turn to section 121. If you fail this test turn to section 139
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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