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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



65

Without any apparent way to get out of the Library you decide to try your luck and find another passage, one that may provide a different path into the depths of the fortress. To do this however, you will have to risk opening the door then retrace your steps back along the ornately carved corridor, possibly down the stairs to the levels below.
Putting your ear to the door you hear nothing, but the door is thick. There is no way that you can be certain of what may be on the other side. Carefully you lift the wooden beam from its rests and unlock it. With little noise the lock turns, and you pull the door slightly open so that you can peer down the hall. To your surprise the corridor is crowded with heavily breathing Jotun and Hresh warriors. Their surprise is just as great as yours, but a single shout from one of the larger Hordim triggers the group into action. In one smooth motion the Jotun charge the door, bearing down like a falling cliff face upon you. In desperation you try and slam the door once again.

Test your agility and luck attributes. If you are successful with both of these tests turn to section 43. If you fail either of them turn to section 130.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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