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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



60

Surprisingly it only takes one attempt to force the door open. The timbers are strapped with iron but the lock is old and rusted; one push is enough. As pieces of its mechanism fall onto the dust covered floor you can see that the room has remained unused for some time. A thick layer of grime covers every corner of the chamber, and the only object you see of any interest is a small metal chest that sits against the far wall. As you move towards the box you also notice a number of shackles and leg irons hanging from hooks hammered into the walls. The room smells heavily of decay and spattered across the floor are large stains that look disturbingly like blood.
Picking up the box raises a flurry of choking dust, but there is something here that piques your interest. Carefully you wipe its surfaces with the edge of your travel cloak and find that it is not a plain object at all. Beneath the grit and grime you discover a box that has been ornately manufactured, each side a panel of intricate relief carving depicting battle scenes from the old wars. On the lid is a painted scrawl, inscribed as a series of Old Dwarvendim letters, indistinct in the dark, but which you know roughly translate to mean "Potion of Renewal". Opening the box proves difficult, however the edge of your eating knife provides an effective means to pry the tightly sealed lid from its base. Inside you find a small vial of liquid.
It is a curious thing. In your life you have never heard of a potion of renewal, and it strikes you that this could be a trick, a cunningly placed item designed to poison rather than invigorate. In the darkness you take the vial from its seating and pull the small glass stopper. Carefully you smell the contents and smile. The odour that arises from the bottle is one you recognise. It is Nahla.
All travellers of Arborell are familiar with the recuperative powers of Nahla fruit, but it is a surprise to find it in a liquid form. A quick touch of your tongue to the edge of the stopper confirms that this is indeed what it is. The taste, and the rush of energy that accompanies it is undeniable. Replacing the stopper you think on whether you should keep it. There appears to be enough left of its contents for one swallow, but in its distilled form it could have unusual, and dangerous properties. (It is your decision. If you wish to take this extract with you record it on your status sheet. If not, return it to its box and leave it here.)
After a fruitless search of the remainder of the room you shoulder your backpack and carefully re-enter the King's Hall.

If you have decided to take the Nahla extract it may be consumed at any time except during combat. Using this potion will restore your endurance points to their maximum value. It can only be used once, and the vial must be discarded when you do. If you have not already done so record this item on your character sheet then turn to section 15.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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