:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: INSTRUCTIONS :: INHABITANTS :: QUICK FIND PAGE :: PLAYER SHEETS :: MAP OF NORTHERN KALBOREA :: EMAIL ::
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



564

Without all the talismans required to destroy Windhammer you will need instead to rely upon your skill and a good measure of luck. This does not mean however, that you should discount any help that might be obtained from the many items you have collected in the course of your quest. It is now that you must prepare.
In the safety of the entranceway you make ready for a battle that you do not know how to win, but as the Tellandra fades before your eyes you know that you must kill this serpent if you are to save yourself, and your people. Quickly you lay before you all the artifacts that you have found on this quest and decide which will give you an advantage in the battle to come.
If you have the Dragonseye, Dragonclaw or Morgen's Spear mentioned in the previous section in your possession add five points to your combat value for each one held. If you have any Nahla potions or Words of Healing before you now will be a good time to use them. If you have a book titled "Words of Protection" there is one word within that can help you now. Utter the Word noted previously on your character sheet and any damage caused by Windhammer in each battle round will be limited to two endurance points.
If you have previously obtained a suit of Dwarvendim Dragon-armour and a bone-tipped lance you may add eight points to your combat value. These items have been specifically crafted for combat with Dragons and will add greatly to your ability to defeat Windhammer.
If you have in your possession another book known as the Teth Ellandra it unfortunately cannot help you here. Its great power can only be released in the presence of the Tellandra but the Pillar now falters, unable to draw the EarthMagic needed to give it potency. Like all artifacts of magic tied to the Tellandra it diminishes as the Pillar does and soon will fade completely.
Any other items you may have collected on your journey cannot help you in this battle except for Than'durion. If you have come through this quest with the great sword undamaged it will give you a small benefit of two additional points to your combat rating. The sword was given to you by the Tak Lovar for a reason and if it has not been broken should be used in the battle to come. If it has been damaged in any way it cannot help you now.
In the withering heat you ready yourself, bringing together everything you need and discarding the rest within the entranceway. For just a moment you gather your courage then move towards the threshold of the Deep Vault. Now is the time that you must stand against this Dragon. Within the next few minutes it will be either Windhammer or yourself that will die.

Turn to section 586.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: README :: BOOK TWO - EARTH AND STONE :: THE ATHER'LORELL :: QUICK FIND PAGE :: EMAIL ::