Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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563
Upon the stone you force your way upwards, using the deeply carved images as a purchase as you climb. Very quickly however, you find that the labours of your long quest have taken their toll upon muscles already tested to their limits. With the stone vibrating with power you can feel the energy flowing along the streaming wall of light but this monolithic slab reaches high, and the climb proves too much.
When you have risen some thirty metres from the base of the tremoring monolith a misplaced boot slips from its hold and leaves you dangling by one arm. Without the strength left to regain your footing it is inevitable that you fall, and the distance is great. With a sickening crunch you hit the cold floor-stones and lay still.
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Roll two dice and double the number thrown. If you have thrown a number larger than your current endurance points this fall has killed you and your quest is over. It will indeed be in a latter life that you must now look to for better luck. If the number you have thrown is less than your current endurance level you have survived the fall but at a great cost. Take the number thrown and deduct this from your endurance. When you have done this turn to section 548.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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