Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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518
The Mutan is an agile and swift opponent but in the confines of the corridor the Hordim's knife is no match for your weapon. In the gloom its large eyes are nothing more than pits of shadow, however its countenance is grimly determined and its attack is relentless. Striking out with its short blade the Mutan probes your defences, lunging and slashing in an attempt to find a weakness it can exploit. There is no way though, that you can allow the Hordim to raise an alarm and in the confines of the corridor you press your advantage. The guard is both wounded and out-matched, and in the bloody conflict can maintain only a token resistance before you put it down with a lethal blow to the chest. Staggering backwards the emaciated creature falls and lays still, a wide pool of foaming liquid spreading quickly from the hapless sentry's gaping wound. As the Hordim's blood seeps between cracks in the stone floor it begins to react with the rock, eating away at its edges and sending fuming vapours boiling away as it works upon the floor-stones. In that moment you step back and cover your mouth with your hand, but quickly you realise that more than the stone floor is being worked upon.
The smell of the Mutan's blood is fetid beyond belief, its action as corrosive as any acid you have encountered. In the half-light you see your weapon smoking, its metal sheen disappearing beneath the smouldering liquid's relentless attack. In fear of it doing damage you quickly attempt to remove the blood but it proves a stubborn adversary. It is a thick, clinging mess and in desperation you tear off a piece of the Mutan's tunic, trying to wipe it away but succeeding only in spreading it further along the blade. It is not until you sluice the metal with some of your drinking water that the corrosive fluid falls away. Luckily the damage has been minimal, the edge of your weapon still keen. After making sure none of the blood remains you stand at the turn in the passage and decide your next move.
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Will you try the door of the first room. If so, turn to section 247. If you wish to continue down the passage to the second doorway you should turn to section 229.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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