Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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493
For a moment you consider the solid nature of the barrier that now confronts you, but then remember the large key you took from the Morg. If you remember correctly it is of a similiar size to the keyhole that sits squarely in the centre of this door, and if you are lucky it may well be what you need. Quickly you pull the key from your pocket and have a closer look. It is definitely Dwarvendim-made and appears of a similiar age to the door itself. You smile as you think on the odds of it being a fit for this lock.
You have nothing to lose however, and carefully place it into the keyhole. To your surprise the key turns, and as you do so you hear the sound of the lock barrels moving inside the door, and the sliding vibration of heavy metal bars disengaging from within the wall. The door is unlocked, all you have to do is push on it and it will open.
Quickly you stow your gear back into your pack and ready yourself. You have no idea what may lie on the other side, so you draw your sword and then place your shoulder against the cool metal. A single push should do it. With almost no resistance the door springs backward, taking you completely by surprise. Before you have any opportunity to regain your balance you are pitched forward, straight out into...
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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