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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



487

You know little of the lore of Stonewood but you know enough to recognise that there is something close that is affecting the stone. What it is you cannot see, and there is nothing about the ruins that would indicate Kal Murda had ever been a place of power. As you watch the stonewood pulses and then diminishes, turning quickly to a dull blue glow that generates no further heat. Carefully you place the stone back in your pocket and turn Pallenten to the entranceway.
A powerful blast of thunder to the north brings your focus back to your pressing need for shelter and you see quickly that there is none to be found here. The Town Hall has no roof and extends upon its foundations as nothing more than a facade and a few broken walls. Your shelter from the storm will have to be found elsewhere.
In the encroaching darkness you guide Pallenten back through the entrance and down onto the street. The town is a desolation of crumbled walls and fallen stonework, and there can be no safe cover from the storm within its ruined confines. The feeling that you are being watched is still strong and it provides you with more than enough cause to leave Kal Murda as quickly as possible.
Without any further hesitation you mount Pallenten and turn her to the western gate. Nudging her forward you quicken her to a canter. It is then, by some silent trigger, that the village comes to life. There are no shapes or ghostly moving forms, just the wind and the imagined cries of a thousand butchered souls that echo silently through the desolate streets. Within the power of the strengthening winds ill-defined and furtive shadows move at the corner of your eye, never seen in the open but there nonetheless. No matter the cause it is easy to imagine the restless souls of the dead drawing life from the storm and it sends a cold chill down your spine. You see nothing that proves the village to be haunted, but you hurry Pallenten along all the faster anyway, making a hurried exit through the western gate. As you pass out onto the plain you are glad to be out of the village, and equally glad that you made your journey through Kal Murda in daylight.

Turn to section 301.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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