Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
|
465
Against a backdrop of distant thunder you steer Pallenten along the edges of the stream, keeping one eye on the tracks, the other on the thick hedgerows that border the soft ground. It is not unknown for the Hordim to set rearguards, and as you follow the bootprints you notice two sets of tracks leaving the main group and disappearing into the vegetation at your right. Instinctively you know that something is wrong and in that moment of hesitation you bring Pallenten to a halt once again. Quickly you drop to the ground and draw your sword, sure that at least two of the Hresh are in the hedges. It does not take long to discover that your hunch is correct.
From the thick undergrowth at your right one Hresh warrior rushes into the open. It is a huge creature dressed in leather armour and a dull-metal cuirass. In the shadows of the approaching storm its skin seems almost dark grey and it glistens with sweat. With a long curving scimitar in one hand the Hresh takes up a combat stance and then without cry or challenge moves quickly towards you.
For a moment you size up the Hordim but there should be two of them and the other has not shown itself. About you the hedgerows thrash in the strengthening winds and you have to assume that the other Hresh is somewhere close. Whatever the purposes of these Hordim it is certain the other will join its brother soon enough and it comes as no surprise when it also makes its move against you.
Just as you are about to move forward to join in combat with the Hresh you see a glimpse of shadow moving swiftly behind Pallenten. Out of the hedges at your back the other Hordim lunges for your horse, grabbing Pallenten firmly about the neck in an effort to drag her down. Startled by the assault Pallenten twists against her attacker, forcing the warrior to lose its hold and slip under her neck. Caught upon her bridle the Hresh grabs for a long knife at its belt but the huge horse does not give the Hresh the opportunity to use it. Rearing on her hind legs she turns for the hedgerows and drags the Hordim into the bushes, intent on dislodging him within the tangled undergrowth. For the moment at least there is little you can do to help her.
|
You must fight the Hresh that now rushes towards you. The warrior has a combat value of 15 and an endurance of 14. If you win this fight turn to section 280. If it is the Hordim that prevails then it is here that your quest ends.
|
|
This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
|
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
|