Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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452
For a short time you look at the lettering on the stick and decide you will take it with you. Objects such as this are very rare in the world outside and you should be able to trade it for supplies if ever you find your way out of Stoneholme. There is something about the wood though that gives you pause to hold it for just a bit longer, your memory searching for some hint as to why it seems so familiar. The feeling passes without an answer.
Quickly you place the stick in your pack and consider your next move. It seems prudent to take the time to care for your wounds, and the confines of this room appear as good a place as any to do so. Taking the Jotun's weapon you jam it into the door-frame, rendering it impossible to open from the other side, then attempt to drag the bodies of the Hordim into the corner. The Morg is easy, but the Jotun is a creature of enormous size, and he proves too much even for a Dwarvendim such as yourself. Instead you roll the Jotun out of the centre of the room, and settle yourself to tend the injuries you sustained in the fight. Luckily you have come out of the combat with less damage than you thought, and once satisfied that you have done all you can to salve your bruises and cuts you rummage through your pack for some food.
(If you have food add 6 endurance points to your endurance level before you continue. If you have neither food nor Nahla Bread you can cut a few strips of raw meat from the Sempaca carcass and eat that instead. It is not as palatable but will restore 4 points to your endurance. )
After eating and then resting for a short time you feel your strength beginning to return. Now better able to go on, you rise to your feet, place your supplies into your backpack and quietly open the door. The Hall appears deserted.
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If you haven't already done so will you;
Try the first door in the western wall? If so turn to section 173.
Try the second door in the western wall? If so turn to section 77.
Try the small open room at the end of the Kings Hall? If so turn to section 199.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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