Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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446
You stand before the charging Arachnari and know you have no choice but to fight. Whether you jump, or try and climb away, you know this beast will not let you go easily. With Than'durion in hand you stand your ground, sure that it will be a miracle if you survive.
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The Arachnari Queen has a combat value of 24 and an endurance of 18. It is an armoured monster that has only one weakness, and you hold it in your other hand. Your torch throws a dim light but it is enough to dazzle the night-sensitive eyes of the giant spider. Whilst you keep your torch in your hand you should increase your Combat Value by 4 points. If you lose three combat rounds in a row the torch will have been knocked out of your grasp and your CV must be returned to its normal level. If you win this combat turn to section 471. If you lose this battle turn to section 460.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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