Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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439
There is indeed something familiar about the wood but it is Hordim-made and there can be no good to be found in keeping it. Deliberately you throw it against the far wall and settle yourself near the door. It seems prudent to take the time to care for your wounds, and the confines of this room appear as good a place as any to do so. Carefully you remove your upper garments and feel for damage. Luckily you have come out of the combat with less injury than you first thought, and once satisfied that you have done all you can to salve your bruises and cuts you rummage through your pack for some food.
(If you have food add 6 endurance points to your endurance level before you continue. If you have neither food nor Nahla Bread you can cut a few strips of raw meat from the Sempaca carcass and eat that instead. It is not as palatable but will restore 4 points to your endurance. )
After eating and then resting for a short time you feel your strength beginning to return. Now better able to go on, you rise to your feet, place your supplies into your backpack and quietly open the door. The Hall appears deserted.
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If you haven't already done so will you;
Try the first door in the western wall? If so turn to section 173.
Try the second door in the western wall? If so turn to section 77.
Try the small open room at the end of the Kings Hall? If so turn to section 199.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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