Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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431
The Mutan is no easy oppononent. Within the limited space it swings its axe, keeping you at bay as it attempts to force you backwards. It is a struggle that you must end quickly and you have little choice but to use the Shimmera to do so.
As the Hordim swings at you with its axe you point your sword directly at it, forcing the creature to focus momentarily on its edge as you rush towards it. At that moment you dodge to the side and watch as the Mutan stumbles, the induced vertigo of the Shimmera taking hold of the Hordim like a vice. Desperately it throws its axe out into the corridor as it staggers against the nearest wall, one arm against its head, the other trying to maintain a balance against the cold stone, but it is to no avail. The Mutan is helpless, caught in the swirling grip of an uncontrollable vertigo.
Without hesitation you end the fight, driving your blade through its heaving chest. In a spasm of pain the creature topples to the floor and lays still. The battle is over. In the quiet you lay aside your weapon and give yourself the opportunity to catch your breath. As you do so you hear something, a slight crackling sound that comes from the Mutan's dead form. Quickly you realise it is the Hordim's blood.
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Deduct this use of the Shimmera from your character sheet then turn to section 128.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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