Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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425
You have no time to waste but these runes are familiar to you, and you take a moment to search your memory. As the sounds of the Hordim grow closer at your back you remember where you have seen such carvings before. It is a glammer; a magical camouflage used to produce an illusion, usually covering a trap, or a secret entrance to a room or hidden passage. Usually the runes would be hidden as well, but the spell must be so old that it is starting to lose its effectiveness. It is just lucky that you can see them at all.
Carefully you place your hand upon the first of the steps, and feel it pass through the seemingly solid stone. Although you cannot be absolutely sure what the glammer is hiding there is a good chance that a deep pit can be found here. You will have to jump the runes if you are to stay ahead of the Hordim.
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Test your agility attribute. If you are successful turn to section 217. If you fail this test turn to section 41.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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