Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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424
For a moment you stand back and consider the problem. Doors such as these present a particular difficulty because there are no identifiable locks or devices that might be worked upon. But this does not mean that it is beyond you. You have seen such devices before, they are sophisticated and cunning but all open in the same fashion. Somewhere along the edge of the doorway will be a hinged piece of stone. Depress it and the door will open.
Carefully you feel along the stone border, testing each for any sign of movement. It does not take long to find the trigger. At the base of the door a small piece of stone moves easily at your touch, and with no reason to believe it has been booby-trapped you push it firmly inwards. Immediately the door begins to slide upwards, disappearing into the wall above you.
Before you has opened a dark passageway. Quickly stepping over the threshold you walk into the corridor beyond. The passage is shrouded in shadow but you can see that it runs some distance ahead to the north. Just within the doorway is a metal bin, within which you find a number of old torches. Taking one of these, you light it and with the feeble illumination it provides make your way up the passage.
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Record the use of this torch on your character sheet and then turn to section 210.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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