Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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407
The risk of causing a disturbance is too great. You throw him the pouch and he pockets it without checking its contents. To your surprise he turns on his heel and then disappears back into the gloom of the alleys behind. For a moment you stand with Pallenten and consider whether finding him and teaching him a good lesson would be worthwhile, but you have no time for it. You make a mental note to return to Miller's Crossing once this quest is done and hunt out this bandit. You have no doubt that he will pay for his audacity. (Adjust your character sheet to account for the loss of all your money).
Turning back to the main road you check there are no guards in the street and then move out into the light of day. The road itself is clear of soldiers, all you can see is the patrol at the gates. The river of people and goods has not slackened though. It is a struggle just to make any headway but the distance remaining is not great. The stone arch and heavy metal portcullis of the gate is no more than twenty metres from where you stand.
It is then that you see the guard running down towards the gates, he is gesticulating at the soldiers and is causing quite a commotion. Your chances of getting out of Miller's Crossing may have just changed.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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