:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: INSTRUCTIONS :: INHABITANTS :: QUICK FIND PAGE :: PLAYER SHEETS :: MAP OF NORTHERN KALBOREA :: EMAIL ::
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



305

The footprints look like more trouble than you would like at this time. With Pallenten rested you remount and continue on to the west. The grasslands are wide and open before you, a sea of waving grasses that flow towards the horizon and the mountains that are your goal. With no barrier in your way, you let Pallenten race across the plains, taking the leagues in her stride as she forges on towards the Devkraager Tor.
As you ride you find the grasslands slowly changing. With the passage of the leagues the soft earth of the grasslands harden, becoming stony and littered with large outcrops of boulders. The grass too becomes thinner and changes, a much hardier, drier grass replacing the denser ground cover you have previously travelled. The way ahead is still without hazard though.
Then, as if risen from the depths of a thousand fireside legends, you crest a small rise in the ground and bring Pallenten to an abrupt halt. Before you stands a small village, abandoned and desolate. You search your knowledge of history and folklore for some clue to its name, and then find a chilling remembrance stored away in the depths of your memory. You have come face to face with Kal Murda.

Turn to section 263.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: README :: BOOK TWO - EARTH AND STONE :: THE ATHER'LORELL :: QUICK FIND PAGE :: EMAIL ::