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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



242

Striding out into the full light of the Deep Vault you shout a challenge at the monstrous beast. At once the Dragon ceases its mindless swaying and turns slowly to meet its attacker. Head lowered it looks directly at you and its cruel red eyes focus down upon yours. For a moment there is a pause as it considers its new foe but it hesitates for only that moment. Then it attacks.
Like a living avalanche Windhammer charges forward. Standing there alone on the cavern floor you are dwarfed by its huge bulk, but you stand determined. Amongst the molten pools of Azuril, gold and silver the battle between yourself and the serpent is begun.

The Dragon Windhammer has a combat value of 33. Unlike previous battles you must complete three tasks if you wish to kill the beast. Each of these tasks will be accomplished each time you win two attack rounds in a row. Upon the third task being completed the Dragon will fall and you will be victorious. The Dragon has no endurance rating. The following list will help you to record the completion of each task.
  • Blind the Dragon
  • Strike its back and disable it.
  • Thrust Morgen's Spear into its mouth and kill it.
If the Dragon wins an attack round, your endurance rating will be reduced in the normal way unless you have a Word of Protection spell in your possession, or you possess a Shieldstone and know the ancient Word that will activate it. If you know the Word say it now.

Before beginning combat restore your endurance rating to its full value. Your possession of the three talismans will increase your combat rating by 18 points, 6 for each talisman. Adjust your character sheet accordingly. If you have the book entitled "Words of Protection", use it now. Within its pages is just one spell that will be of value. This spell will reduce any damage you might receive per attack round to a maximum of 2 endurance points. If you have an activated Shieldstone the Dragon will only be able to harm you if it wins a combat round by more than four points. As with the Word of Protection you can only lose a maximum of two points per round lost.

Once all this is done you may commence combat with the Dragon Windhammer. If you are successful turn to section 500. If you are not successful then it is here that your quest will end but be heartened, you have come further than most.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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