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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



211

For what seems like an eternity the rock and earth held by the trap falls into the passageway. It is only your agility and a good measure of luck that saves you as you pitch forward, leaping and then rolling away from the collapsing stone ceiling. Avoiding the larger lethal boulders proves easiest, but you were not fast enough to avoid the torrent of small stones and finely crushed earth that showers down like a blanket across most of the corridor. Held fast for a moment by the weight of the debris you almost suffocate as you try to struggle out. Only with a heave that takes most of your remaining strength do you finally escape and scramble free.
In the absolute darkness of the passage you check yourself for injury then search carefully for your belongings. Finding your pack and other equipment proves difficult and you have to overcome a moment of panic when you realise that most of it is buried deep in the pile of rubble. Choking dust and large amounts of loose stone stand between you and the equipment you need. To get it back you are going to have to dig it out.

The trap has left you with deep bruises across your back and shoulders. Deduct 2 endurance points from your character profile before continuing. In the gloom you massage your shoulder and consider how you are going to retrieve your equipment. If you have a shovel in your possession turn to section 429. If you do not have a shovel turn to section 497.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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