Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
|
208
In the semi-darkness of the entranceway you watch Windhammer, marvelling first at the immense size of the beast then quickly recognising that something is wrong. Now fully out of the pit it stands in the centre of the Vault, its long neck swaying from side to side, its behaviour becoming more erratic as it losses itself to some internal compulsion. It appears oblivious to its surroundings; too involved in its own thoughts to be aware of what is happening around it. Such is the strange nature of its behaviour that you wait for some minutes, looking for a clue to the purpose of its unusual motion. A chill washes over your skin when you realise that there is no purpose and in that moment you understand just how dangerous this beast may actually be.
It is true you know little about the life and habits of beasts such as Windhammer but they are animals nonetheless. It is also true that you have seen enough caged animals to know that a century of imprisonment within this hall may have left its mark upon the Dragon. Other animals you have seen acting in this way, but they were mad, confined so long that they had lost all reason and hope. As you watch the creature you can only ask yourself one question. What if Windhammer has gone mad? A Dragon at its best is a terrible foe, but one that that has lost its sanity is a pure force of nature, unrestrained in its violence and unable to know when to cut its losses. Such a creature has no sense of fear and no need for mercy, and as you wait in the shadows you wonder what Windhammer is truly capable of. For now however it remains silent, consumed within its own thoughts and seemingly unaware of your presence.
Mad or not it is now that you must strike. Moving a few metres back into the fuller darkness of the passage you lay your three talismans of power on the ground before you. In the dim red glow of the flames the Dragonseye, Dragonclaw and Morgen's Spear all flicker with glimmers of potent magic.
|
If you have stood before the mirror known as the Elesmenedene Oracle turn to section 115. If you have not spoken with the Oracle turn to section 224.
|
|
This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
|
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
|