Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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175
The battle is swift and bloody. When it is finished you stand over the reaved bodies of the Mutan and Hresh, somewhat the worse for wear but still alive. A quick search of their clothing reveals nothing of value. Their weapons are inferior to those you already possess and they have little in the way of equipment that you can use. As you are about to move away a glimmer of reflected light catches your eye. Near the doorway you see a small set of keys, unremarkable except for one key marked with the number "101". You consider quickly whether to pocket these and then move forward.
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If you wish to keep the keys record them on your character status sheet. If you wish to investigate the room from which the Hresh made its untimely exit turn to section 247. If you would like to move further south down the passage turn to section 229.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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