Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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166
Leaving the first door closed you move carefully down the passage. The corridor is bare of any furnishing but as you move forward you find the floor scattered with fallen stone and drifts of ash. Within this morass of grit and soot a pool of water spreads as a dirty stain across the floor-stones, mingled dark and wet upon the grimy flooring. Quickly you find its source is a trickle of liquid, flowing intermittently from a long crack in the wall at the right of the passage. For a moment you stop and let some wet the tips of your fingers. One smell tells you the water is poisonous and quickly you wipe it away on your cloak.
As you dry your hand a sudden noise brings you to the alert. From somewhere ahead you can hear sounds of movement, muffled by distance but distinct in the cold air. It is as if someone has dropped a heavy load, or perhaps it is the echoes of a fall of stone in some unknown passage, but it is definitely movement. Regardless of its source you draw your weapon and listen intently, searching the musty air for some hint that danger is approaching. For some moments you wait but the noise is not repeated. Exposed and alone within this great fortress you cannot relax, and with weapon in hand you move forward, making for the doorway ahead.
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This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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