:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: INSTRUCTIONS :: INHABITANTS :: QUICK FIND PAGE :: PLAYER SHEETS :: MAP OF NORTHERN KALBOREA :: EMAIL ::
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



133

Negotiating the piles of rubbish that litter the floor of the King's Hall proves difficult. Eventually however, you reach your objective and stand before the imposing facade of a carved stone entranceway enclosing a heavy wooden door. For a moment you listen carefully for any clue of approaching patrols, but all is still silent, the vast space about you empty and cloaked in shadows. For a moment you consider the large doorway, and shiver at the cold that now searches its way through your clothing. The air here is musty, the smell of decay fetid and heavy upon the chill. Sure that you are indeed alone you try the door and find its hinges and locks corroded and stiff. Looking about once again you apply pressure to the handle and find that it also is rusted solid and will not move.
Pulling back you consider what you should do, though it appears there is no way that you can quietly coax the door open. In the end you are forced to put your shoulder against its thick timbers and push. It is on your second attempt that the lock shatters and the door swings open noisily.
With more pushing and shoving the door opens wider and you find yourself in a short corridor, at the end of which is another wooden door similar to the one you have just opened. Resting your lantern upon an upturned chair you move forward, carefully studying the curious lettering that extends around the arch of this second door.
After wiping away a century of dust you find it is an Old Dwarvendim script, and it reads as the equivalent of "Custom's House". The walls of the passage are also covered in relief carvings and long lines of script, all exhorting the power and wealth of the Stone kingdoms. It is a curiosity that you study for a short time until you feel the hairs raise on the back of your neck, a gust of air moving noticeably behind you. Slowly your hand falls to the hilt of your sword. As your fingers close around your weapon, the door to the King's Hall slams shut and a huge Hresh warrior stands menacingly before you, a long curved sword resting loosely in its hand. It would seem that the Hall outside was not as empty as you might have hoped. Shouting at you in a harsh low voice the Hordim charges, its scimitar ready to deal you a lethal blow.

Will you fight the Hresh? If so, turn to section 19. Or will you instead try the second door for a means of escape? If so, turn to section 36.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: README :: BOOK TWO - EARTH AND STONE :: THE ATHER'LORELL :: QUICK FIND PAGE :: EMAIL ::