Section 188

In the Hall of Winds

Desperately you fight against the power of the winds. In their embrace you feel yourself being dragged backwards, and as you attempt to force a path to your chosen exit the winds grow all the stronger. Against such power you are overwhelmed, the gales throwing you about in a flailing tangle of arms and legs. With no purchase upon the smooth polished floor you are sent skidding across the stonework, and in the grip of the winds hit the edge of the passageway entrance hard before being thrown into the shadows beyond.



Options: Your ungainly exit from the Hall of Winds has left you battered and bruised. Throw a 1d10 and deduct the number thrown from your endurance points. If you are lucky the impact has not killed you and you can move on. The Hall of Winds will not allow you to re-enter, so you must take the path chosen for you. If you have reduced your endurance points to zero then the bone-jarring hit against the passage entrance has proved a fatal blow. If this is the case your quest is over, and it will be to another life that you must look for better luck. If however, you have survived this encounter with the Hall of Winds you should turn to your Room Generation tables and determine where its power has taken you.


The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at densleyw@shoal.net.au