Discarded Objects List



Roll a 1d10 to determine what has been left behind, and is now yours to acquire.

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10



1. Helmet

You have found a helmet and it appears serviceable. Such armour items are heavy, and although it will give you a further 1 point to your combat value it will detract 2 points from your agility during agility tests. If you wish to keep this item record it on your character sheet and continue.

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2. Arm Greave

Although not the standard equipment of a modern Dungeon Crawler, arm greaves when found can be a useful addition to your armour. If you have found such a discarded item it will have little value on its own, but if you find a second, and decide to use them, your combat value can be increased by one further point with no penalty to agility. If you wish to keep this item record it on your character sheet and continue.

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3. Axe

An axe is a devastating weapon in the hands of one trained to use it. To find one in the dark corridors of Traebor can be of great value, especially if you have previously chosen to use another weapon. This axe may be taken as an additional weapon, or can replace whatever weapon you may already possess. If you already possess an axe there is no extra value to keeping this one. If you wish to keep this item record it on your character sheet and continue.

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4. Shovel

If you do not already possess a shovel you might consider taking this one. There are times when a shovel can prove very useful, especially in the clearing of rubble or forcing a way through blocked passages. If you already possess a shovel there will be no additional advantage to keeping this one. If however, you wish to keep this item, record it on your character sheet and continue.

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5. Rope and Grapple

You have found ten metres of rope in good condition fixed with a four pronged iron grapple. If you already have one of these in your possession there will be little advantage in taking this one, but if you do not currently have such an item it may be worthwhile to do so. If you wish to keep this item record it on your character sheet and continue.

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6. A Ration Pack

You have found a discarded ration pack, and it appears to have been without an owner for some time. You have heard of properly prepared rations that have lasted decades in the dusty environments of these old ruins. If you are lucky this one might be palatable. Carefully you remove its wrappings and smell it.

Test your luck attribute. If you are lucky the ration is still edible and you can place it in your pack. If you are unlucky the ration is unusable and should be thrown away. If the ration is usable, and you already have the maximum six rations in your pack, you have the option of eating it immediately. Otherwise it must be thrown away as well.

Decide what you should do and then return to your journey.

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7. Torch

The most essential item of any Dungeon Crawler is their torch. Without light you will perish quickly in the deep ruins, and it is essential that you have a good supply of torches at hand. The torch you have found is old and partially consumed but it will do. If you wish to keep this item record it on your character sheet and continue.

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8. Stale Nahla Bread

Nahla bread is the mainstay of any traveller in Arborell. Made from the spicy fruit of the Nahla tree, this bread can fortify and energise anyone who eats it. In most cases Nahla bread is stored in small metal containers. Fresh Nahla bread will bring with it 2 points to a player's endurance level. Stale Nahla bread will add 1 point to the endurance level of a player who eats it. If you wish to keep this item record it on your character sheet and continue.

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9. Shield

Any shield found whilst on your quest will add 1 point to your combat value for as long as you possess it. A shield may be discarded at any time, especially if you are required to test your agility attribute and do not wish to be burdened with the extra weight. The possession of a shield will bring with it a reduction in your agility during agility tests of 1 point due to its weight and size. If you wish to keep this item record it on your character sheet and continue.

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10. Flash Charge

You have found a flash charge and it appears to be in working order. These devices are the most sophisticated tools used by the Deep Guild and they are not usually to be found discarded. This is a lucky find indeed. When used a flash charge will blind or stun an adversary for two combat rounds, and reduce your opponent's combat value by 8 points over that period. Such devices have saved many Dungeon Crawlers from a grisly end, and to have an extra one in your possession can only be an advantage. If you wish to keep this item record it on your character sheet and continue.

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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at densleyw@shoal.net.au