Terms and Statistics
Terms Used In These Rules
Lord or player refers to a player who controls one of the realms in the game.
Estate, realm or lands refers to a player’s controlled territory.
GM refers to the Game Master, the person who does not control any of the lands in
the game, but performs all of the calculations and dice rolls in the game.
d6 is a six-sided dice. This often has a number before it (like 2d6) which shows how
many dice of that type to roll together. For example, 3d6 means roll three six-sided
dice and use the combined total of the three dice as the result.
d3 is a six-sided dice, but where a 1 or 2 equals 1, a 3 or 4 equals 2 and a 5 or 6
equals 3. This often has a number before it (like 6d3) which shows how many dice of
that type you to roll together. For example, 2d3 means roll two six-sided dice using
the technique described above, and using the combined total of the two dice as the
result.
d20 is a twenty-sided dice. This often has a number before it (like 2d20) which shows
how many dice of that type to roll together. For example, 4d20 means roll four
twenty-sided dice and use the combined total of the four dice as the result.
d10 is a ten-sided dice. This often has a number before it (like 6d10) which shows
how many dice of that type to roll together. For example, 9d10 means roll nine
ten-sided dice and use the combined total of the nine dice as the result.
d100 is two ten-sided dice used a certain way. First, roll 1d10 and use the result as the
“tens” and roll the second d10 for the “ones” result. For example, a result of 7 as the
“tens” and a result of 2 as the “ones” will result in the final total of 72.
The Statistics
The "A Lord of Bretonnia" game features many different variables. They are listed here,
along with what they do.
Revenue represents money. Whether it be fine goods, gold coins or other valuables,
all Lords must gather and spend this wisely. It is used to buy the materials for
building, to upkeep buildings already in your possession and to purchase new lands.
Townsfolk are the peasants who fill your towns. This total includes Workers,
Farmers, Miners and Idle Villagers. You protect them from the dangers of the
wilderness and in return, they pay you Taxes (which gives you Revenue to spend).
Townsfolk require Shelters (See Land Squares) to live in.
Workers are the Townsfolk who are employed in your Market Squares (and also in the Brewery). They still live
in Shelter Squares and eat Food Stocks, like any other Townsfolk.
Miners are the Townsfolk who work the Mining Squares of your estate. They still live
in Shelter Squares and eat Food Stocks, like any other Townsfolk.
Farmers are the Townsfolk who work the Field Squares of your lands. Unlike other
Townsfolk, they live in Farmstead Squares, but still eat Food Stocks as normal.
Idle Villagers are those Townsfolk not employed as Workers, Farmers or Miners, and
not trained as Men-At-Arms. They are the pool from which new Workers, Miners and
Farmers are taken, and from which new Men-At-Arms are trained. They also live in
Shelter Squares and eat Food Stocks like any other Townsfolk. Idle Villagers are
removed first as casualties from Random Events and battles, in favour of more
gainfully employed subjects.
Men-At-Arms are those trained individuals who protect your lands from Orcs and
Raiders. You must pay them a fair wage, but they are a necessity in the dangerous
border lands of Bretonnia. Men-At-Arms still live in Shelter Squares and eat Food
Stocks.
Knights are the best warriors in all Bretonnia. Though few in number, even a handful
of these valiant warriors is worth many times their number in Orcs and Raiders.
Knights are only available to lords who have built a Keep (explained later).
Food Stocks represents the rations and food that your town has available to it. Fields
and Farmers (See Land Squares) produce Food Stocks, which is then consumed by
your Townsfolk, Men-At-Arms and Knights. Any excess Food Stocks are
stored for later use.
Subject’s Loyalty comes in percentages (from 0% to 100%). Subject’s Loyalty
represents the feelings of your people towards your Lord. 100% shows love and
admiration, 0% shows scorn and hatred. The starting level of Subject’s Loyalty is
60%. Subject’s Loyalty rises with fair treatment and good leadership. Subject’s
Loyalty decreases from high taxes and harsh times.
King’s Favour also comes in percentages (from 0% to 100%). King’s Favour
represents the King of Bretonnia’s feeling towards your Lord. 100% shows trust and
great faith, 0% shows that the King wishes to replace you with another, more
deserving Lord. The starting level of King’s Favour is 40%. King’s Favour slowly
increases with continual success, but declines when your Lord fails in his duties.
Faith is the third statistic that comes in percentages (from 0% to 100%). Faith
measures your subject’s faith in the Lady of the Lake, the patron deity of Bretonnia.
This begins at 50%, which shows that the populace do worship the Lady, but are not
overly zealous in their worship. A Faith rating of 0% shows that your people no
longer worship the Lady and have instead turned to other gods. A Faith rating of
100% shows complete devotion. If your population show continual Faith, the Lady
may bless their crops with an unusually high yield. Faith naturally declines by 2%
every turn.
This game is only fan rules, and no challenge is intended to any of the rights of Games Workshop. As I said, these rules are merely fan rules. Enjoy!